![]() That means it’s tough to be consistently quick.ĭespite all eight bikes being high-end, powerful road bikes, they are distinctly different to ride in the game even though they’re all, in a basic sense, very similar. You can fall off your bike a few times and still comfortably make the gold time, but the game doesn’t stay that easy forever.īy their very nature, replicating motorcycle physics accurately in video games is incredibly tough but RaceWard Studio has certainly tried to create a more true to life experience. The developers do recognise this though and one of the first things you’ll do in the career mode is a simple introductory event where you lap the Zolder circuit three times and pit once. Leaning too far at the wrong speed will cause you to fall and unless you’re already very familiar with the technique needed to ride a motorbike at speed, it’s going to be an incredibly steep learning curve even when compared to other bike racing games such as the MotoGP titles. One thing that’s immediately apparent when riding a bike for the first time is how unforgiving it is, even if you have all the electronic aids turned all the way up. Those are the main differentiators between RiMS Racing and most other racing games but, as detailed and unique as the off track experience may be, the actual racing action and bike physics have to be good as well for the game to be worthwhile. Much like with the bike maintenance, the pitstops are also interactive and you’ll have to do more button presses if you want to replace both tyres and refuel. ![]() It’s also helpful for deciding when to pit during a race. In the middle of a race, you can pause and check the exact wear and settings of each of your parts, useful if you can feel your bike getting worse and want to find out the reason for it. It’s not like you have to consider how many races a set of tyres can do because you always start with new ones, but in RiMS Racing tyre condition isn’t reset once you finish a race and neither is the condition of any component. Previous Gran Turismo games have gone a little way into integrating car maintenance but that’s only ever stretched as far as washing your car and changing the oil. So when you replace a part you’ll have to go through the process of unscrewing, taking apart, replacing and fitting onto the bike the new component by rotating the analogue stick and pressing certain buttons to do those actions. The team behind RiMS Racing want the game to be as much an educational tool about how bikes work, what the different parts do and how to maintain them. So you’ll have to replace parts such as the brake pads and shock absorbers when they get excessively worn, and that’s the tip of the iceberg since you’ll even have to maintain the brake fluid – that’s how deep the mechanical side of this game goes. Over the course of the career mode you earn money from winning events and you can spend that money to buy new components to improve your bike.Īside from improvements though you’ll also have to maintain your bike as all the components wear during a race and that wear is carried over from one event to the next. That’s because, while there may only be eight bikes you can ride, there’s in excess of 500 components that you can tune or completely replace and they’re all licensed parts from real-world manufacturers. ![]() In total there are only eight bikes in the game, albeit from eight different manufacturers and modelled to a level of detail that’s almost unmatched in any other racing game. ![]() Having had an early hands-on with a preview build of the game, it’s clear what the focus of RiMS Racing is and how different it is from a conventional racing game. The difference is that while Ride is a much more conventional racing game and could be summarised as a bike equivalent of the Forza Motorsport or Gran Turismo titles, RiMS Racing has taken that style of game and completely reinvented it. It’s a team of 40 people based in Milan, many of which used to work for Milestone developing its bike racing games such as the Ride series and the licensed MotoGP games. It’s rare in recent times to see a completely new series start in the racing game genre, and this is a double whammy because it’s also the first game to be developed by the newly established RaceWard Studio. RiMS Racing is distinctly different from what racing games are usually like, and that’s by design as it’s deliberately gone down a different path in terms of what it wants to achieve and how it’s going about it. ![]()
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